Crimson veil hentai game9/3/2023 Ok, maybe not that specific line ^-^ but this is what would be a more "complete" trailer in my book. Less is more here, because I still think you get players on steam more with substance and gameplay than JUST your portraits and YOUR hard work, y'know? You could just set up a premise, show some story aspects, maybe even introduce mystery characters (like Ashe) or focus on "we are Noctorna HQ" - character shots - "this is the legacy of this and that character - Will you be able to resist Milas dark desire?". This is not just a titty show, even for the superficial players.Īnother possible avenue you could explore, if you are willing to depart a bit from the vanilla trailer format, would be a character/story highlight trailer of sorts. Just because CV gives them meaning, makes them worthwhile. You created so many atmospheric scenes, like the forest maps (which come to mind), where everything comes together - try to incorporate some actual gameplay footage into this and proudly call it a real game with substance. But fairly quickly into the game you realize this ain't the case here, it's not representative of what you actually achieved: Rewiring my brain to associate all RPGM sounds, fx, sprites and tiles with Crimson Veil - and not some soulless run-of-the-mill game. Granted - it is, on first glance, like any other RPGM game out there. Maybe include (short, precise) footage of what happens when the player equips one of the cursed garnets? Reveal a bit more in the trailer, it's not counter-productive in my opinion. This doesn't vibe with me personally, cuz this was my primary surprise when I first saw CV. Battle-sequences, yes, dialog, sure - but not really what players will be doing arguably 50% of their time. Lastly, we never really see the actual game. pictures *fumbles with imaginary tie*).Īnd you should also show the first vampire story chapter logo - as some mysterious hint that there are TWO campaigns, it's visual "proof" you know - and it intrigues. On to constructive feedback: I would absolutely include a short section where we see the 13+ side-quests, for example Mila entering the Hallway and picking one of the first Quests. I would also mention the included guide (which is a frakkin' 100+ pages long EPIC and is absolutely essential if you're low on time and just want to see stuff. Yes, I came for the artwork and the overall flair (pun intended XP), but I stayed for the story and the gameplay depth. I would suggest you also include some visual context to the breadth of the game - cuz this was the surprising aspect for me. And it's "okay" for a trailer, but super nice for your "first" trailer - if you know what I mean ^-^ Greetings! Hmm, I had a quick look over the trailer: It is hard to summarize the entire game in less than 120 seconds.
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